I started my career as a Digital Media Technician at Indiana University School of Medicine, building certification software, microscopic image atlases, and early pilot software to help automate tuberculosis diagnoses. I earned both my B.S. and M.S. in Media Arts & Science from IU's School of Informatics.

In 2008 I founded Playtap Games, LLC as Lead Programmer / Project Lead. The first big hit was MMO Baseball — a web-based MMO/RPG/idle/simulator that went viral and scaled to 100,000+ daily players. I rebuilt the ASP.NET + MySQL backend with load balancing, caching strategies, and SQL optimization to keep the game responsive under massive demand spikes.

Then came Card Dungeon — a card-driven, board-game-style roguelike where I was the sole engineer (all programming). Built in Unity, shipped across iOS/Android and Steam (PC/Mac). I designed the procedural dungeon generator, turn-based tile system, card logic, save systems, and all the UI/UX. Optimized a key room-generation feature from ~2 FPS to 60+ FPS on a mid-range iPhone. Won a Pocket Gamer Silver Award.

Along the way I built and sold multiple Unity Editor tools and a 2D physics engine on the Unity Asset Store, produced publication-quality 3D renders for BradyGames strategy guides, and delivered co-op multiplayer using Photon for Switching Gears.

More recently, I've shipped 20+ full-stack web products — Next.js apps deployed to Vercel and Railway, AI-powered tools like GoRiddle and SetWar, SEO platforms generating 1,000+ organic visitors/week, and gamified learning sites. The full range is in my portfolio.

Career Highlights

The short version

Scaled a viral web MMO to 100,000+ daily players

Sole engineer on Card Dungeon — iOS/Android + Steam — Pocket Gamer Silver Award

Procedural dungeon generator producing unlimited layouts within theme/progression

Built and sold Unity Editor tools + 2D physics engine on the Asset Store

Built AI-powered web products: AI RPG, daily logic puzzles, grammar platform

Expert in code and SQL optimization across games and web products

What Drives My Work

How I think about building

Gameplay-first engineering

Turn-based systems, procedural generation, engagement loops. I build the code that makes games feel right.

Performance obsession

~2 FPS → 60+ FPS on one project. I tune code, SQL, caching, and architecture until it's fast.

Full-stack ownership

Database to deploy — Unity, ASP.NET, Next.js, AWS. I own the entire stack and ship it.

Design that ships

Clean interfaces with strong hierarchy. I don't hand off designs — I build them.

Practical AI

AI as a real product layer, not a novelty. AI RPG tools, daily logic puzzles, grammar platforms.

Cross-platform delivery

iOS, Android, Steam, Web — I've shipped to every major platform and managed the pipelines.

Tech Stack

Tools I reach for

Gameplay / Systems

Unity (C#)Unreal (C++ / Blueprint)Entity Component Systems (ECS)Turn-Based SystemsProcedural GenerationState Machines & Game AIPhysics & CollisionsUI/UXPerformance OptimizationTools / PipelinesPlatform Ports (iOS/Android)Steam Publishing

Live / Backend

ASP.NET / .NET CoreNode.jsMySQL / PostgreSQLRedisSQL OptimizationCaching StrategiesREST APIsLoad BalancingScalable DB Architecture

Networking

Photon (Co-op Multiplayer)Unity NetcodeWebSocketsClient Prediction

Web / Delivery

Next.js / ReactJavaScript / TypeScriptTailwind CSSDockerAWS / CloudflareVercel / RailwayStripeGitHub Actions (CI/CD)Git / PerforceWordPress + Plugin Dev

GenAI / Product

Generative AI Web ProductsLLM APIs (OpenAI / Anthropic)Prompt EngineeringRAG / EmbeddingsAI Service Integration

Digital Content / 3D

Adobe Creative SuiteMaya / 3ds MaxBlenderSubstance Painter
Timeline

Key milestones

2001

IU School of Medicine

Digital Media Technician — built certification software, microscopic image atlases, and early pilot software for automated tuberculosis diagnoses.

2003

B.S. Media Arts & Science

Indiana University, School of Informatics — Indianapolis.

2008

Playtap Games Founded

Lead Programmer / Project Lead. Shipped multiple titles across Web, PC/Mac, and iOS/Android.

2009

MMO Baseball Goes Viral

Scaled to 100,000+ daily players. Rebuilt ASP.NET + MySQL backend with load balancing and caching.

2014

M.S. Media Arts & Science

Indiana University, School of Informatics — Indianapolis.

2014

Card Dungeon Ships

Sole engineer on a roguelike shipped to iOS/Android + Steam (PC/Mac). Pocket Gamer Silver Award.

2024–26

AI Product Wave + Portfolio

Launched 20+ web products including AI-powered tools, games, directories, and platforms.

Education

Formal training

M.S. Media Arts & Science

Indiana University, School of Informatics — Indianapolis

May 2014

B.S. Media Arts & Science

Indiana University, School of Informatics — Indianapolis

May 2003
20+
Years Shipping
100K+
Daily Players (Peak)
🏆
Steam Title
🏅
Pocket Gamer Award
Let's connect

Interested in what I can bring to your team?
Let's talk.

I typically respond within 24 hours.

Get In Touch